In Clue: Secrets and Spies, everyone gets a secret identity (the who), which is drawn from the identity cards and is kept secret until the game ends. This solves the argument over who gets to be Scarlet. The object of the game is to have your identity score the highest on the scoreboard. To do this, you need to gain the most points and to gain these points you use cards to hold secret meetings (the where) and complete missions (the what).
Basically, to hold secret meetings, you have to be in a certain city with a certain character. When that happens on your turn, you get the secret meeting card. To complete missions, a player must have two certain objects (the ones on his mission card) in his object squares in order to succeed in his mission and get to draw another mission card. Now, while this is happening, there are tokens that are also receiving points, so you may be scoring a point for another player while collecting your cards. However, card points are tallied at the end of the game, which will count for moving your players’ game tokens up. The game ends when the black token meets any of the player tokens. Then, cards are counted, and whoever is at the top of the point system goes first. Each player moves point by point (each card is one point), skipping any space occupied by another player’s tokens. And that’s the basic game play.
I hope you’ve been following so far, but if you’re completely confused, I’m not surprised. Clue: Secrets and Spies is not your regular Clue game and is hard to explain. If you purchase this game, read the directions carefully, and play some practice rounds. The game can be played with just two players, so start off playing a practice game with one other person, and then invite others to play, with someone standing by who can help explain things when they get confusing. The game sells for $19 on Amazon.com.

Next, you can’t beat good classic board games. One that I’ve recently developed an affection for is Sorry! If you haven’t played it, it’s simple to get into. There are four pawns for each color, and each one has to make it from the start position all the way around the board and then up a little walkway to its home. Cards drawn by each player determine how many spaces to move. Each


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Clue: Secrets And Spies
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